![]() ![]() Likely made before Gas Powered Games had decided to use the Farmboy / Farmgirl model for every non-old Human NPC.ĭeep in the code, notes can be found stating that the pcontent (short for player content) had at some point been broken before release. Memadd - References to its animations exist, but nothing else.Dwarf2 - Unknown, speculated to be female variant of the dwarves.Threehorn - A model of this may survive in the beta as a statue.The idea to use Elves and Dryads was recycled for Dungeon Siege II. Cobralisk - Might have been reused as the end boss of Act I in the followup game.The Werewolf as seen in Return to Arhok, an official free DLC campaignĬonsidered an NPC, it does appear in the game, but you don't see all of it. Though originally cut from the game, the Werewolf would be reused in a so called "official mod" / sequel to Legends of Aranna, Return to Arhok, though the model and animations are arguably a bit rough around the edges, even by 2002 standards. Nothing is known about this enemy, it appears to have never been animated. Nothing is known about this enemy as it lacks an entree in the code. Interestingly enough, while no entree exists, the files related to this were only found in the release version. ![]() ![]() Though the enemy is present in Legends of Aranna, this form of it went unused.Īppears to be a bug with a drake texture and feathered wings. Unused Enemies and NPCs Monsters Doppelganger Putting the world together with highly detailed and specific LEGO-like pieces, there were several nodes that were never called on in any official map. ![]()
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